World of Warcraft (WoW) is one of the most popular Massively Multiplayer Online Role-Playing Games (MMORPGs) by Blizzard Entertainment. This trace consists of records of more than 90,000 WoW avatars. A number of avatar attributes, such as their race, profession, current level, in-game locations, etc., are included in this trace.

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GTA-T4 [403MB]


Dr. Kuan-Ta Chen,  Academia Sinica

World of Warcraft Avatar History (WoWAH) dataset (website)

Copyright note

The trace GTA-T4 was collected by Dr. Kuan-Ta Chen. To use this trace, you must include an acknowledgment to the source of the data in any published material that refers to the data. Please also consider referring to the Game Trace Archive.


Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, and Chin-Laung Lei, World of Warcraft Avatar History Dataset. In Proceedings of ACM Multimedia Systems 2011, Feb 2011.

Research work using this trace

1. Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, and Hong-Chung Chang, Game Bot Identification based on Manifold Learning. Proceedings of ACM NetGames 2008, 2008. 

2. Pin-Yun Tarng and Kuan-Ta Chen and Polly Huang, On Prophesying Online Gamer Departure. Proceedings of ACM NetGames 2009 (poster), 2009.

3. Yeng-Ting Lee and Kuan-Ta Chen, Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft. Proceedings of IEEE CLOUD 2010, 2010.

4. Y. Guo and A. Iosup, The Game Trace Archive. The 11th Annual Workshop on Network and Systems Support for Games (NetGames 2012).

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